Diamond Hunt Mobile Wiki

Managing a city provides a way to improve your chances in any game feature based on random chance. This random chance is often referred to as RNG, Random Number Generator.

The city is unlocked in the form of completing a mini-quest:

Unlocking the city

Once you reach a global level of 2500,you will find a voting ballot at your home. When you pick it up, it asks if you want to start collecting votes to become mayor. Hit yes, and you will get everyone's vote...

Except the shopkeeper, who says you'll just raise taxes. He then goes back and says you can bribe him for 5 billion coins to vote for him.

If you decline it, the chef and miner will praise you for doing the right thing. You won't get the shopkeeper's vote however, but the majority still voted for you.

If you accept it, I don't know what happens. Much like the choice in the animal rights quest on dh2, there are two choices you could make, but one is 10x easier then the other.

Either way, I'm guessing you are now mayor.

When you accept, your rng takes a hit. Your city is failing on your first day at work. Maybe it's the shopkeeper getting revenge. The only thing you can do is build a turbine. You can build multiple turbines actually. You need a population of 60 ( you start with 50) to build other stuff.

Once you build 2 turbines, your population will start to grow.

Ratings

Your rating is influenced by pollution and how well you provide for the needs of your citizens. Each citizen needs 30 MayorElectricityResource.png, 1250 MayorWaterResource.png, 0.5 MayorEducationResourceIcon.png and 3 MayorSecurityResource.png

Rating Effect on RNG
SadIcon.png Bad -20%
NeutralIcon.png Neutral 0%
HappyIcon.png Good +15%
VeryHappyIcon.png Great +25%

Buildings

Building Cost Experience Resource Pollution Notes
Turbine.png
Turbine
SilverBars.png 5,000 +500,000 Crafting XP MayorElectricityResource.png 100 kWh PollutionIcon.png No pollution Clock white.png 5:00
Powerplant.png
Powerplant
IronBars.png 5,000

GoldBars.png 3,000

+525,000 Crafting XP MayorElectricityResource.png 500 kWh PollutionIcon.png Medium pollution (7%) Unlocked at 60 population

Clock white.png 10:00

OilPowerplant.png
Oil Powerplant
IronBars.png 8,000

GoldBars.png 3,000
Oil lighter.png 1,000,000

+555,000 Crafting XP MayorElectricityResource.png 2,000 kWh PollutionIcon.png High pollution (14%) Unlocked at 100 population

Clock white.png 30:00

SolarFarm.png
Solar Farm
SilverBars.png 10,000

PromethiumBars.png 250

+1,200,000 Crafting XP MayorElectricityResource.png 1,500 kWh PollutionIcon.png No pollution Unlocked at 290 population

Clock white.png 3:00:00

Powerlines2.png
Powerlines+
RedwoodLogs.png 10,000

Powerlines.png 1

MayorElectricityResource.png 0* kWh PollutionIcon.png No pollution Unlocked at 1900 population

Clock white.png 8:00:00

CraftingSkill.png Level 870

Increases your current powerlines from double to triple

Building Cost Experience Resource Pollution Notes
WaterPiping.png
Water Pipe
GoldBars.png 25 +100 Crafting XP MayorWaterResource.png 100L PollutionIcon.png No pollution Unlocked at 200 kWh + 65 population
WaterTower.png
Water Tower
BronzeBars.png 20,000 +545,000 Crafting XP MayorWaterResource.png 30,000L PollutionIcon.png No pollution Unlocked at 200 kWh + 65 population

Clock white.png 5:00

WaterFilteringPlant.png
Water Filtering Plant
BronzeBars.png 20,000 +585,000 Crafting XP MayorWaterResource.png 100,000L PollutionIcon.png No pollution Unlocked at 110 population

Clock white.png 30:00

WaterFilteringMove.png
Move Water Plant
Logs.png 20,000

MapleLogs.png 10,000
JungleLogs.png 5,000
WaterFilteringPlant.png 5

MayorWaterResource.png 250,000L PollutionIcon.png No pollution Unlocked at 510 population

You move all 5 water plants at once

WaterPipingValves.png
Pipe Valves
IronBars.png 80,000

SilverBars.png 70,000

+750,000 Crafting XP MayorWaterResource.png 300,000L PollutionIcon.png No pollution Unlocked at 950 population

Building Cost Experience Resource Pollution Notes
ElementarySchool.png
Elementary School
GoldBars.png 1,000

PromethiumBars.png 100

+560,000 Crafting XP MayorEducationResourceIcon.png 100 Seats PollutionIcon.png No pollution Unlocked at 90,000L + 75 population

Clock white.png 20:00

Highschool.png
High School
SilverBars.png 20,000

PromethiumBars.png 500

+1,560,000 Crafting XP MayorEducationResourceIcon.png 200 Seats PollutionIcon.png No pollution Unlocked at 750 population

Building Cost Experience Resource Pollution Notes
FireStation.png
Fire station
IronBars.png10,000

GoldBars.png 2,000
PromethiumBars.png 75

+580,000 Crafting XP MayorSecurityResource.png 50 Services PollutionIcon.png No pollution Unlocked at 100 Seats + 80 population

Clock white.png 10:00

PoliceStation.png
Police station
BronzeBars.png10,000

SilverBars.png10,000

+580,000 Crafting XP MayorSecurityResource.png 75 Services PollutionIcon.png No pollution Unlocked at 95 population

Clock white.png 10:00

 
Clinic.png
Clinic
IronBars.png20,000

GoldBars.png 8,000

+650,000 Crafting XP MayorSecurityResource.png 90 Services PollutionIcon.png No pollution Unlocked at 165 population

Clock white.png 1:00:00

Prison.png
Prison
BronzeBars.png 20,000

PromethiumBars.png 200

+1,600,000 Crafting XP MayorSecurityResource.png 100 Services PollutionIcon.png No pollution Unlocked at 350 population

Clock white.png 3:00:00

Museum.png
Museum
IronBars.png 30,000

HauntedPainting.png 1

MayorSecurityResource.png 0* Services PollutionIcon.png No pollution Unlocked at 520 population

*You upgrade it with the rarest artifact from each zone, giving 100 services per zone

PoliceHeadquarters.png
Police headquarters
SilverBars.png10,000

PromethiumBars.png900

MayorSecurityResource.png 500 Services PollutionIcon.png No pollution Unlocked at 1050 population

CraftingSkill.png Level 870

Clock white.png 3:00:00

Services

Unlocked at some point around first time when water demand is covered.

Activate some services, starting with 2 of them at the same time. You can toggle on and off when you want.

Each service have some buff related with the City Management and the cost is money per second and person (population), for example, if you use Clean Energy (cost 0,6) and have a population of 500, the operation is:

Cost X Population = coins per second

So you spent 0,6 * 500 = 300 coins per second to run this service

Name Cost Notes
Clean Energy Coins.png 0,6 Reduces the pollution produced from power plants by 50%
Efficient Piping Coins.png 1,2 Hire engineers to better design your water pipes, tripling the volume limit per pipe.
Free Medicare Coins.png 3 Increases the population's global happiness.
Power Boost Coins.png 4,2 Increases power output by 50%.
Police Staff Coins.png 4,4 Doubles the staff for all police stations.
Promote Education Coins.png 5,5 Increases the population's global happiness at the expense of requiring more educational faculties.
Lower Taxes Coins.png 10 Increases the population's global happiness.
Publicity Coins.png 20 Increase population gain by 300%

Uniques

Unlocked on either Services 300+ or first time basic needs are covered (Electricity, Water, Education, Services)

Name Cost Effect
Bulldozer.png Bulldozer Coins.png 800,000,000 Unlocked at 290 population

Allows you to destroy buildings

Parks.png Parks Coins.png 1,900M Unlocked at 350 population

Requires 750 Farming level

Add parks to your village increasing global happiness

NewServiceElectricityBoost.png New Service Coins.png 2,100M Unlocked at 400 population

Unlocks new service named Power Boost

MoreLand1.png Land Lv.1 Coins.png 12B Unlocked at 500 population

Unlocks more land increasing your population cap

Powerlines.png Powerlines Coins.png 1,500M Unlocked at 580 population

Doubles your power output

MayorUniqueBookKeeping.png Book Keeping Coins.png 100,000.000 Unlocked at 150 population

Gives players mayor points according to mayor rating

MoreLand1.png Land Lv.2 Coins.png 50B Unlocks even more land increasing your population cap
ExtraService.png More Services Coins.png 500.000,000 Unlocked at 200 population

You may now run up to 3 services at a time.

CityWalls.png City Walls Coins.png 10B Ability to control the flow of population.

Unlocked (around) 1,000 population.

Notes:

Apperently, the thief from the woods, and the gem goblin vote for you too, even though you may have killed countless of each.