Managing a city provides a way to improve your chances in any game feature based on random chance. This random chance is often referred to as RNG, Random Number Generator.
Your rating is influenced by how well you provide for the needs of your citizens. Each citizen needs 30 , 1250 , 0.5 and 3
Rating
Effect on RNG
Bad
?
Neutral
0%
Good
+15%
Great
+25%
Buildings
Building
Cost
Experience
Resource
Pollution
Notes
Turbine
5,000
+500,000 Crafting XP
100 kWh
No pollution
Time: 5 minutes
Powerplant
5,000
3,000
+525,000 Crafting XP
500 kWh
Medium pollution (7%)
Unlocked at 60 population
Time: 10 minutes
Oil Powerplant
8,000
3,000 1,000,000
+555,000 Crafting XP
2,000 kWh
High pollution (14%)
Unlocked at 100 population
Time: 30 minutes
Solar Farm
10,000
250
1,500 kWh
No pollution
Unlocked at 290 population
Water Pipe
25
+100 Crafting XP
100L
No pollution
Unlocked at 200 kWh + 65 population
Time: instant
Water Tower
20,000
+545,000 Crafting XP
30,000L
No pollution
Unlocked at 200 kWh + 65 population
Time: 5 minutes
Water Filtering Plant
50,000
+585,000 Crafting XP
100,000L
No pollution
Unlocked at 110 population
Time: 30 minutes
Move Water Plant
20,000
10,000 5,000 5
250,000L
No pollution
Unlocked at 510 population
You move all 5 water plants at once
Elementary School
1,000
100
+560,000 Crafting XP
100 Seats
No pollution
Unlocked at 90,000L + 110 population
Time: 20 minutes
?
? Seats
Unlocked at 750 population
Fire station
10,000
2,000
75
+580,000 Crafting XP
50 Services
No pollution
Unlocked at 100 Seats + 80 population
Time: 10 minutes
Police station
10,000
10,000
+580,000 Crafting XP
75 Services
No pollution
Unlocked at 95 population
Time: 10 minutes
Clinic
20,000
8,000
90 Services
No pollution
Unlocked at 165 population
Prison
20,000
200
100 Services
No pollution
Museum
30,000
1
0 Services
No pollution
You upgrade it with the rarest artifact from each zone, giving 100 services per zone
Services
Unlocked at some point around first time when water demand is covered.
Activate some services, starting with 2 of them at the same time. You can toggle on and off when you want.
Each service have some buff related with the City Management and the cost is money per second and person (population), for example, if you use Clean Energy (cost 0,6) and have a population of 500, the operation is:
Cost X Population = coins per second
So you spent 0,6 * 500 = 300 coins per second to run this service
Name
Cost
Notes
Clean Energy
0,6
Reduces the pollution produced from power plants by 50%
Efficient Piping
1,2
Hire engineers to better design your water pipes, tripling the volume limit per pipe.
Free Medicare
3
Increases the population's global happiness.
Power Boost
4,2
Increases power output by 50%.
Promote Education
5,5
Increases the population's global happiness at the expense of requiring more educational faculties.
Lower Taxes
10
Increases the population's global happiness.
Publicity
20
Increase population gain by 300%
Uniques
Unlocked on either Services 300+ or first time basic needs are covered (Electricity, Water, Education, Services)
Name
Cost
Effect
Bulldozer
800,000,000
Unlocked at 150 population
Allows you to destroy buildings
Parks
1,900M
Add parks to your village increasing global happiness