Managing a city provides a way to improve your chances in any game feature based on random chance. This random chance is often referred to as RNG, Random Number Generator.
The city is unlocked in the form of completing a mini-quest:
Once you reach a global level of 2500,you will find a voting ballot at your home. When you pick it up, it asks if you want to start collecting votes to become mayor. Hit yes, and you will get everyone's vote...
Except the shopkeeper, who says you'll just raise taxes. He then goes back and says you can bribe him for 5 billion coins to vote for him.
If you decline it, the chef and miner will praise you for doing the right thing. You won't get the shopkeeper's vote however, but the majority still voted for you.
If you accept it, I don't know what happens. Much like the choice in the animal rights quest on dh2, there are two choices you could make, but one is 10x easier then the other.
Ethier way, I'm guessing you are now mayor.
When you accept, your rng takes a hit. Your city is failing on your first day at work. Maybe it's the shopkeeper getting revenge. The only thing you can do is build a turbine. You can build multiple turbines actually. You need a population of 60 ( you start with 50) to build other stuff.
Once you build 2 turbines, your population will start to grow.
Ratings
Your rating is influenced by how well you provide for the needs of your citizens. Each citizen needs 30 , 1250 , 0.5 and 3
Increases your current powerlines from double to triple
Building
Cost
Experience
Resource
Pollution
Notes
Water Pipe
25
+100 Crafting XP
100L
No pollution
Unlocked at 200 kWh + 65 population
Water Tower
20,000
+545,000 Crafting XP
30,000L
No pollution
Unlocked at 200 kWh + 65 population
5:00
Water Filtering Plant
50,000
+585,000 Crafting XP
100,000L
No pollution
Unlocked at 110 population
30:00
Move Water Plant
20,000
10,000 5,000 5
250,000L
No pollution
Unlocked at 510 population
You move all 5 water plants at once
Pipe Valves
80,000
70,000
+750,000 Crafting XP
300,000L
No pollution
Unlocked at 950 population
Building
Cost
Experience
Resource
Pollution
Notes
Elementary School
1,000
100
+560,000 Crafting XP
100 Seats
No pollution
Unlocked at 90,000L + 110 population
20:00
High School
20,000
500
+1,560,000 Crafting XP
200 Seats
No pollution
Unlocked at 750 population
Fire station
10,000
2,000 75
+580,000 Crafting XP
50 Services
No pollution
Unlocked at 100 Seats + 80 population
10:00
Police station
10,000
10,000
+580,000 Crafting XP
75 Services
No pollution
Unlocked at 95 population
10:00
Clinic
20,000
8,000
+650,000 Crafting XP
90 Services
No pollution
Unlocked at 165 population
1:00:00
Prison
20,000
200
+1,600,000 Crafting XP
100 Services
No pollution
Unlocked at 350 population
3:00:00
Museum
30,000
1
0* Services
No pollution
Unlocked at 520 population
*You upgrade it with the rarest artifact from each zone, giving 100 services per zone
Police headquarters
10,000
900
500 Services
No pollution
Unlocked at 1050 population
Level 870
3:00:00
Services
Unlocked at some point around first time when water demand is covered.
Activate some services, starting with 2 of them at the same time. You can toggle on and off when you want.
Each service have some buff related with the City Management and the cost is money per second and person (population), for example, if you use Clean Energy (cost 0,6) and have a population of 500, the operation is:
Cost X Population = coins per second
So you spent 0,6 * 500 = 300 coins per second to run this service
Name
Cost
Notes
Clean Energy
0,6
Reduces the pollution produced from power plants by 50%
Efficient Piping
1,2
Hire engineers to better design your water pipes, tripling the volume limit per pipe.
Free Medicare
3
Increases the population's global happiness.
Power Boost
4,2
Increases power output by 50%.
Promote Education
5,5
Increases the population's global happiness at the expense of requiring more educational faculties.
Lower Taxes
10
Increases the population's global happiness.
Publicity
20
Increase population gain by 300%
Uniques
Unlocked on either Services 300+ or first time basic needs are covered (Electricity, Water, Education, Services)
Name
Cost
Effect
Bulldozer
800,000,000
Unlocked at 290 population
Allows you to destroy buildings
Parks
1,900M
Unlocked at 350 population
Requires 750 Farming level
Add parks to your village increasing global happiness
New Service
2,100M
Unlocked at 500 population
Unlocks new service named Power Boost
Land Lv.1
12B
Unlocked at 500 population
Unlocks more land increasing your population cap
Powerlines
1,500M
Doubles your power output
?
1,000,000
Unlocked at 150 population
Gives players mayor points according to mayor rating
Land Lv.2
50B
Unlocks even more land increasing your population cap
More Services
1,000,000
Unlocked at 200 population
You may now run up to 3 services at a time.
City Walls
10B
Ability to control the flow of population.
Notes:
Apperently, the theif from the woods, and the gem goblin vote for you to, even though you may have killed countless of each.