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Combat is a mechanic in the game where the player has to kill monsters for Loot Bags and additional drops. Combat is unlocked by completing the Quest "The Knight". You are able to gain bonuses in Combat from Armor and Weapons. They can be equipped by left-clicking your Explorer. To engage in Combat you have to click the Combat Button, while exploring. As of 24th March, all areas up to Desert can be fought in.

How combat works Edit

Once you have combat unlocked, you can tap on your explorer to equip items. The first thing you need to equip is the sword from the knight quest. Once you do that, you can fight. To fight, tap on the fight button AFTER you start exploring. It will ask you if you want to find a fight in the area you are currently exploring. By hitting yes, you start a battle. Fighting doesn't consume extra food.

Combat stats and what they do Edit

There are 3 A's in combat:

  1. Attack : The sword is your attack number. This shows the maximum damage you can do on a hit. Higher attack means more damage you do to your opponent. Higher level weapons have higher attack values.
  2. Accuracy: The bullseye sight is your accuracy. This shows show fast you attack. Higher accuracy means faster attacks. Lower level weapons usually have a high accuracy, making them better against some enemies than higher level weapons.
  3. Armor : The shield is you armor number. This shows how much armor you are wearing. The more armor you have on, the harder it is for your opponent to hit you.

Equipping items Edit

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Once combat is unlocked, you can tap on your explorer to equip items. The items you currently have are displayed at the bottom of your screen. You can tap on them, and they are automatically equipped to your character.

(See Image to Right)

You can information on equipment in the links below.

Weapons:

https://diamondhuntmobile.fandom.com/wiki/Weapons

Battles Edit

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In a battle, to win, you must drain all your enemy's hp before losing your own. Your enemy is at the top of the screen, while you are at the bottom. Your maximum damage and armor level are displayed next to your explorer. You can increase these stats by equipping new weapons and armor. You can use some potions during combat to help you fight, like the Hp potions.

(To Right: A screenshot of a player fighting an Ent)

Loot Edit

After you win a battle, you get loot corresponding to the monster. Loot tables can be found below at each monster's individual page. In addition, you get an area loot bag.

Combat areasEdit

Each battle requires a certain amount of energy to consume and time to rest. The higher level the area, the more energy required and the longer the cooldown will be. Monsters in higher level areas also are stronger than in lower areas. Each area in which you can fight has three Monsters and some areas also have a Boss you need to fight first.

Areas Steak Cooldown Boss
Fields 50 15 min
Forests 100 30 min
Caves 1,000 1 hour
Volcano 5,000 1.5 hours
Northern Fields 8,000 2 hours
Haunted Mansion 20,000 3 hours
Desert 50,000 4.5 hours
Ocean 120,000 6 hours
Jungle 200,000 8 hours
Dungeon Entrance 500,000 10 hours

Enemies Edit

There are currently 3 bosses, 1 special, and 33 normal monsters in the game:

This chart shows monster stats, and their loot they drop.

Enemy HeartIcon Attack Accuracy Defence
ChickenMonster 10 1 1 0
Item Amount Rarity
Bones 1 Always
RawChicken 1 Always
Feather 3 - 6 Always
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
RatMonster 5 2 1 0
Item Amount Rarity
Bones 1 Always
Cheese 1 Always
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
BeeMonster 5 1 3 0
Item Amount Rarity
Honey 1 Always
Stinger 1 1/2
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
SnakeMonster 15 2 0
Item Amount Rarity
Snakeskin 1 - 10 Always
SnakeskinMask 1 1/11
SnakeskinBody 1 1/11
SnakeskinLegs 1 1/11
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
EntMonster 30 1 3
Item Amount Rarity
EntLogs 100 - 500 Always
EntLogs 1000 - 5000 1/51
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
ThiefMonster 10 3 0
Item Amount Rarity
Bones 1 Always
Coins 1,000,000 - 5,000,000 1/4
RawSwordfish 1 1/6
IronDagger 1 1/6
BagOfCash 1 1/31
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
BearMonster 25 2 3
Item Amount Rarity
Bones 1 Always
BearFur 1 - 4 Always
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
BatMonster 20 2 0
Item Amount Rarity
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
SkeletonMonster 10 5 10
Item Amount Rarity
Bones 5 - 20 Always
SkeletonSword 1 1/11
SkeletonShield 1 1/11
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
LavaSnakeMonster 20 6 6 7
Item Amount Rarity
LavaSnakeskin 1 - 6 Always
Lava 1 - 3 1/2
LavaSnakeskinMask 1 1/16
LavaSnakeskinBody 1 1/16
LavaSnakeskinLegs 1 1/16
Lava 5 -20 1/21
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
FireHawkMonster 50 5 5 3
Item Amount Rarity
Ashes 1 Always
Lava 1 - 3 1/2
FireFeather 3 - 6 Always
Lava 5 -20 1/21
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
FireMageMonster 20 0 0 0
Item Amount Rarity
Ashes 1 Always
Lava 1 - 3 1/2
FireSpellScroll 3 - 6 1/3*
Lava 5 -20 1/21
TreasureChest 1 1/101
* Can only be obtained once.

Enemy HeartIcon Attack Accuracy Defence
IceHawkMonster 50 7 4 4
Item Amount Rarity
IceBones 1 Always
IceFeather 3 - 6 Always
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
FrozenEntMonster 40 3 6 12
Item Amount Rarity
PineLogs 100 - 300 Always
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
GolemMonster 30 7 8 6
Item Amount Rarity
IceBones 1 Always
Bow 1 1/26
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
GhostMonster 50 7 7 6
Item Amount Rarity
GhostScanAmulet 1 1/51
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
SkeletonGhostMonster 70 7 7 15
Item Amount Rarity
InvisibilityAmulet 1 1/51
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
ReaperMonster
Item Amount Rarity
Scythe 1 1/26
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
DesertLizardMonster 100 7 7 7
Item Amount Rarity
Bones 10 - 20 Always
MysteryGemBox 1 Always
Coins 500,000,000 - 750,000,000 Always

Enemy HeartIcon Attack Accuracy Defence
DesertLizard2Monster 200 3 10 10
Item Amount Rarity
PuzzleChest 1 1/5*
TreasureChest 1 1/101
* Can only be obtained once.

Enemy HeartIcon Attack Accuracy Defence
ScorpionMonster 30 12 8 14
Item Amount Rarity
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
LizardMonster 30 12 7 14
Item Amount Rarity
Lizardskin 1 - 6 Always
LizardskinMask 1 1/16
LizardskinBody 1 1/16
LizardskinLegs 1 1/16
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
OceanSharkMonster 100 20 6 16
Item Amount Rarity
FishBones 30 Always
RawShark 1 Always
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
SquidMonster 75 12 8 24
Item Amount Rarity
Bait 20 - 30 1/2
BaitPotion 1 - 5 1/3
FishingSpeedPotion 1 - 5 1/4
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
PufferFishMonster 100 5 6 15
Item Amount Rarity
FishBones 10 Always
Arrows 20 - 30 1/2
HpEmblem1Uncharged 1 1/6*
TreasureChest 1 1/101
* Can only be obtained once.

Enemy HeartIcon Attack Accuracy Defence
GorillaMonster 150 6 12 17
Item Amount Rarity
Bananas 500 - 1,000 Always
BananaTreeSeeds 1 1/2
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
ElephantMonster
Item Amount Rarity
ElephantSkin 1 - 4 Always
ElephantMask 1 1/26
ElephantBody 1 1/26
ElephantLegs 1 1/26
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
TribeMonster
Item Amount Rarity
Bow 1 1/16
JungleShield 1 1/20
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
GargoyleMonster 150 8 12 8
Item Amount Rarity
PuzzleChest2 1 1/6*
DungeonKey 1 1/11
TreasureChest 1 1/101
* Can only be obtained once.

Enemy HeartIcon Attack Accuracy Defence
PoisonTribeMonster 150 15 12 8
Item Amount Rarity
DungeonKey 1 1/11
PoisonSpear 1 1/30
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
StatueMonster 800 2 12 15
Item Amount Rarity
RedMushroom 500 - 3,500 Always
DungeonKey 1 1/11
TreasureChest 1 1/101

Enemy HeartIcon Attack Accuracy Defence
GemGoblinMonster 100 0 0 0
Item Amount Rarity
BloodCrystals 100 - 300 Always
Sapphire 2 - 5 Always
Emerald 2 - 5 Always
Ruby 1 - 3 1/2
Diamond 1 - 3 1/2
BloodDiamond 1 1/26

More on monsters Edit

For more speicifc information on the different types of monsters, tap on the monster's name below.

On each monster page in the table below, there are a few sections:

  1. Loot drop table: shows the loot you can get from the monster
  2. Equipment table: the minumum is what you need to beat that monster, if you can't beat it with that, try using the recommended equipment
  3. Strategies: tells you if you need to do anything speical to defeat the monster

(You may have to hit the expand button on the box)


Monsters BeeMonster


Combat potions Edit

Some potions can be used in combat. These may only be used once per fight.

Potion Brewing Level Effect
Hp Potion 100 Heals 5 Health
Freeze Potion 135 Makes the enemy unable to attack for 5 seconds
Ignore Defence

Spells and Spellcasting Edit

Later in the game, you will find a scroll from killing the fire mage in the volcano. This is your first spell.

Unlike DH2, spells do not use mana, and instead have longer cooldown times. They may be cast multiple times per fight.

Icon Spell Name Location Effects Cooldown Upgrade
FireSpell Fire Spell Fire Mage 2-3 damage 15 seconds Double damage
ReflectSpell Reflect Witch's Potion Quest Reflects monsters next attack Reflect will only trigger if the enemy hits over a 0
ThunderStrikeSpell Thunderbolt Puzzle Chest from Desert 10-15 damage Paralyzes your enemy bases on how hard you hit (Damage dealt / 2 seconds)
TeleportSpell Teleport Community Center 7 Teleport out of Fights Reduces the cooldown of Teleport by 10min

Notes on spells: Edit

  • Fire spell does double damage in cold enviroments. (Northern Feilds)
  • The drop rate for fire spell is 1/2 according to the update log