Documentation for this module may be created at Module:Combat DB/doc

return {
-- Format: {Name, Description, {Special Attack1, Special Attack2, ...}},
-- Special Attack Format: {Type (image name, without the .png), Effect, Occurs (trigger conditions)}
{'Fire Mage','',{{'FireSpell','0-3 magic damage','Every three ticks'}, {'HpCombatPotionIcon', '1-5 healing', '1/3 chance every three ticks'}}},
{'Blood Fire Mage', '', {{'FireSpell', '0-10 magic damage', 'Every three ticks'}, {'HpCombatPotionIcon', '30-60? healing', '1/3? chance every three ticks'}}},
{'Desert Lizard', '', {{'reflectSpell', '30-40 magic damage', 'Will start charging when HP reaches 50, \nOnly charges once, \n7 tick charge time'}}},
{'Desert Lizard 2', '', {{'reflectSpell', '30-40 magic damage', '1/21 chance to start charging every tick, \n7 tick charge time'}}},
{'Lizard', '', {{'invisibilityIcon', 'Evade Attacks', '50% chance'}}},
{'Puffer Fish', '', {{'pufferFishSpikes', 'Retaliates 10 damage', 'When struck by melee attacks'}}},
{'Skeleton Mage', '', {{'shadowSpell', '0-5 magic damage', 'Every three ticks'}}},
{'Skeleton Mage 2', '', {{'shadowSpell', '0-5 magic damage', 'Every three ticks'}}},
{'Skeleton Mage 3', '', {{'shadowSpell', '0-5 magic damage', 'Every three ticks'}}},
{'Skeleton Mage 4', '', {{'shadowSpell', '10-15 magic damage', 'Every three ticks'}, {'reflectSpell', '30-40 magic damage', 'Will start charging when HP reaches 75, \nOnly charges once, \n3 tick charge time'}}},
{'Poison Tribe', '', {{'poisonIcon', '1 damage', 'On every attack if you are not at full hp'}}},
{'Gargoyle', '', {{'heat', '0-15 magic damage', '50% chance every attack'}}},
{'Skeleton Monks', '', {{'HpCombatPotionIcon', '100 healing', 'Will start chargin when HP reaches 60, \n3 tick charge time'}}},
{'Dark Mage','Note: Will keep casting charge attack once HP threshold is reached',{{'shadowSpell','0-15 magic damage','Every three ticks'}, {'HpCombatPotionIcon', '1-11 healing', '1/3 chance every three ticks'}, {'reflectSpell', '70-78 magic damage', 'Will start charging when HP reaches 120, \n3 tick charge time'}}},
{'Dragon', "*Successful attack means any attack that wasn't evaded by invis amulet/ring (blocked attacks still count as successful hits).", {{'dragonFire', '30-40 magic damage', 'The tick after every 4th successful attack*'}}},
{'Castle Mage','Has a 1/8 chance of swapping shields every tick.',{{'shadowSpell','0-5 magic damage','Every three ticks'}, {'castleMage2Monster', 'Immune to melee', 'After reaching 600 HP'}, {'castleMage3Monster', 'Immune to ranged', 'After reaching 600 HP'}}},
{'Angel','',{{'heat','0-8 magic damage','Every three ticks'}, {'HpCombatPotionIcon', '5-15 healing', 'Every three ticks'}}},
{'Zombie', '', {{'infected', '50% chance of not reducing your swing timer each tick', 'When under 150 HP and not stunned'}}},
{'Baby Skeleton', '', {{'shadowSpell', '0-40 magic damage', 'Every three ticks'}}},
{'Skeleton Cemetery', '', {{'reflectSpell', '100-150 magic damage', '1/41 chance to start charging every tick, \nOnly charges once, \n7 tick charge time'}}},
{'Ice Skeleton Cemetery', '', {{'reflectSpell', '100-150 magic damage', '1/41 chance to start charging every tick, \nOnly charges once, \n7 tick charge time'}, {'bearFurMask', '5-15 cold damage', "50% chance every tick if you don't have cold resistance"}}},
{'Fire Skeleton Cemetery', '', {{'reflectSpell', '100-150 magic damage', '1/41 chance to start charging every tick, \nOnly charges once, \n7 tick charge time'}, {'heat', '0-20 magic damage', '25% chance every attack'}}},
{'Blood Squid','',{{'DarkPoison','20-25 Poison Damage, \n Cannot be reflected','Every three ticks'}}},
}
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