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Table of weaponsEdit

Weapon Damage Accuracy Obtained from Drop chance Notes
RustySword 1 1 Community

Center 2

Stinger 2 1 Bee 1/2
BloodStinger 11 6 Blood Bee 1/31
IronDagger 3 2 Thief

Blood Thief

1/6
OffhandIronDagger 5 Blood Thief 1/76 This weapon is equipped in the offhand slot
SkeletonSword 5 5 Skeleton

Blood Skeleton

1/11
EnchantedSkeletonSword 5 5 Enchantment Fighting skeletons will give you double bones
Scythe 12 7 Reaper

Reaper 2

1/26 Ignores defence on ghosts
EnchantedScythe 12 7 Enchantment Ignores defence on ghosts

Double damage on ghosts

PoisonSpear 3 5

Jungle

Poison Tribe

1/300

1/30

Poisons enemy if hit is successful
SuperPoisonSpear 3 5 1 PoisonSpear+

1 PoisonSquidInk

Poisons enemy if hit is successful
Mace 13 9 Skeleton Prisoner 1/31 Extra spike damage
Staff 1 3 Castle Mage 1/41 3 extra damage on every spell
Trident 18 12 Trident Soldier 1/81
SuperPoisonTrident 18 12 1 Trident+

3 PoisonSquidInk

Poisons enemy if hit is successful
SilverScimitar 25 15 Blood Jungle Tribe 1/101
Bow 7 Golem

Blood Golem

Tribe

1/26

1/26

1/16

Damage depends on

the arrow in use

SuperBow 10 Robot Archer

Blood Golem

1/31 Damage depends on

the arrow in use

EnchantedSuperBow 10 Enchantment Damage depends on

the arrow in use

Shoots two arrows at once

Arrows Edit

Arrows

Material

Attack

Effect

Arrows 1 Feather

1 Logs

1 Bones

8 -
SuperArrows 1 BloodFeather

1 LavaLogs

1 BloodBones

17 -
FireArrows 1 FireFeather

1 WillowLogs

1 Bones

10 Double damage in cold environments.
IceArrows 1 IceFeather

1 PineLogs

1 IceBones

12 Double damage in hot environments.
PoisonArrows - 12 Poisons your enemy.
SuperPoisonArrows 25 PoisonArrows

1 PoisonSquidInk

12 Poisons your enemy.
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